Solar System Simulator
The planets on their real orbits, moving. Drag through a month, a year, a decade or a century; zoom from Jupiter’s moons all the way out to Neptune; switch on the asteroid belt, the comets, and the flight path to Mars.
Wed, August 26, 2026
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Include:
Jump to All the planets Earth & the Moon Inner planets Asteroid belt Jupiter’s moons Saturn’s rings The outer planets
Distances from the sun are in AU — one AU is the Earth’s average distance, 149,597,870 km — and the angle is where the body sits around its orbit, measured from the March equinox direction.
What this is, and how it works
This is a working model of the solar system. The planets sit on their real orbits, moving at their real relative speeds — Mercury really does lap everyone; Neptune really does barely move in a lifetime.
Span is how much time the slider covers: a month, a year, a decade or a century. Speed is how fast that time plays. Zoom climbs a ladder of views, because the whole system will not fit in one frame. Now jumps back to this moment. Tilt tips the view so the orbits look like ellipses instead of circles. Switch on the asteroid belt, the comets, and a flight path to Mars when you want them.
The orbits are to scale within each zoom. The planet dots are not — they would be smaller than a pixel. The ladder card below says by how much, computed from the drawing itself.
A page for every planet
Each one carries its own moon system, its physical figures worked out from its mass rather than copied in, the open questions about it, and what has been learned lately. The planets is the way in if you would rather see them side by side first — a picture and a couple of paragraphs each, in orbital order.
Flying to Mars: when to leave
A rocket cannot point at Mars and fire. It has to leave Earth on an orbit around the sun whose far side touches Mars’s orbit — half an ellipse — and it has to leave at the moment when Mars will have arrived at that far side by the time the ship gets there. That is what a launch window is, and it is why they come round only every 25.0 months.
Set Launch to: Mars on the rocket launches page to see the ellipse, where Mars is on launch day, and where it will be on arrival. Click the date to fly it.
What the flight path is, and is not
It is a minimum-energy transfer: the cheapest possible path, half an ellipse with Earth’s orbit at one end and the target’s at the other, solved against where the planets really are — so the arrival lands on the planet’s real distance from the sun and its real position on the day it gets there, not on a circle standing in for its orbit.
It is not a mission plan, and three things are left out on purpose. The orbits are treated as flat, so the real inclinations — Mars is tilted 1.85°, Jupiter 1.3° — cost a plane change this ignores. Real missions trade fuel for a faster arrival, so they leave within days or weeks of these dates rather than exactly on them. And anything going past Jupiter usually steals speed from a planet on the way instead of buying it with fuel, which changes both the date and the path.
What it gets right is the thing worth teaching: why the window exists, why it comes round on the cadence it does, and why the cost of the trip is set by where two planets happen to be rather than by how far apart they are.
Why the view climbs a ladder instead of zooming smoothly
The solar system does not fit in one frame, and the reason is a ratio. What decides whether you can see anything is how many times bigger the outermost drawn orbit is than the innermost one:
So each rung is a view where something is legible, rather than a smooth zoom that spends most of its travel in frames where nothing is. The outermost rung keeps the inner four as a labelled knot on purpose — that is the shape of the solar system, and it is the part every evenly-spaced textbook diagram hides.
Why the frame is square
Everything drawn here is a set of concentric circles, and a circle in a widescreen frame is limited by the short side — the corners hold nothing. A page column sets the WIDTH, so the honest comparison is a 16:9 frame of the same width: squaring it buys about 87% more drawing radius, which on the outer rung is the difference between Mercury’s orbit being 3.5 pixels wide and 6.6.
What is to scale here, and what is not
The orbits are to scale within each view. The planets are not, and cannot be: at the Saturn view Jupiter would be 0.069 of a pixel across and Earth 0.0063. The dots are sized to be seen, not measured.
The one exception is Earth & the Moon, and it is worth looking at for that reason alone: it is the only view on this site that is to scale in size and distance at the same time. The moon really does sit about 30 Earth-diameters away — far further than almost every diagram draws it, and close enough to fit on a screen.
On a moon system view, the planet’s own disc is to scale against its moons’ orbits — so Saturn’s rings really are that wide compared with Titan’s orbit, and Phobos really is that close to Mars. The moons themselves are drawn oversize by a factor the picture prints, because at the zoom where Callisto’s orbit fills the frame, Ganymede is half a pixel across.
How far anything actually gets
| Span | Mercury | Earth | Jupiter | Saturn | Neptune |
|---|---|---|---|---|---|
| Month | 123° | 30° | 2° | 1° | 0° |
| Year | 4.2 laps | 360° | 30° | 12° | 2° |
| Decade | 42 laps | 10.0 laps | 303° | 122° | 22° |
| Century | 415 laps | 100 laps | 8.4 laps | 3.4 laps | 218° |
Which is why the zoom, the span and the speed belong together. A month is the right span for Mercury and means nothing for Neptune; a century sends Mercury round 415 laps — an unreadable blur — while Neptune still has not finished a single lap, because one Neptune year is 165 of ours. The speed slider is there so you can slow a century down until the outer planets separate, or run a month fast enough to see Mercury move.
Make a link to a particular view
The date, the zoom, the span, the speed, the layers and any flight path are all in the address bar, so copying the URL shares exactly what is on screen. Set it up above, then take the link — it is the quickest way to hand a class one specific thing to look at.
The other simulator
This one is about the whole system. If the question is where the sun and the moon are from where you are standing — what time the sun comes up, why tonight's moon is the shape it is — that is the Sun, Earth & Moon movement simulator, which has a page for every city and a slider over a day, a week or a month. Between the two is the three bodies moving together — Earth going round the sun, the moon going round the Earth, on one screen and openly not to scale, keeping only the real ratio between the two periods.
And for why any of it stays up: the orbital velocity simulator takes one planet and lets you set its distance and its sideways speed by hand, so you can watch the balance that holds every orbit here — and break it, into an ellipse, an escape, or a fall into the sun.
Also: the classroom guide · sunrise & sunset by city · moon phase & moonrise · lunar eclipses · how the positions are worked out